package net.ggodot.learningmod; import com.mojang.logging.LogUtils; import net.minecraft.client.Minecraft; import net.minecraft.core.registries.Registries; import net.minecraft.world.food.FoodProperties; import net.minecraft.world.item.BlockItem; import net.minecraft.world.item.CreativeModeTab; import net.minecraft.world.item.CreativeModeTabs; import net.minecraft.world.item.Item; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.material.MapColor; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.BuildCreativeModeTabContentsEvent; import net.minecraftforge.event.server.ServerStartingEvent; import net.minecraftforge.event.entity.player.PlayerEvent; // chatGPT import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.config.ModConfig; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; import net.minecraftforge.registries.RegistryObject; import org.slf4j.Logger; // The value here should match an entry in the META-INF/mods.toml file @Mod(LearningMod.MODID) public class LearningMod { // Define mod id in a common place for everything to reference public static final String MODID = "learningmod"; // Directly reference a slf4j logger public static final Logger LOGGER = LogUtils.getLogger(); // Create a Deferred Register to hold Blocks which will all be registered under the "examplemod" namespace public LearningMod(FMLJavaModLoadingContext context) { IEventBus modEventBus = context.getModEventBus(); // Register the commonSetup method for modloading modEventBus.addListener(this::commonSetup); // Register ourselves for server and other game events we are interested in MinecraftForge.EVENT_BUS.register(this); // Register the item to a creative tab modEventBus.addListener(this::addCreative); // Register our mod's ForgeConfigSpec so that Forge can create and load the config file for us context.registerConfig(ModConfig.Type.COMMON, Config.SPEC); } private void commonSetup(final FMLCommonSetupEvent event){ } // Add the example block item to the building blocks tab private void addCreative(BuildCreativeModeTabContentsEvent event){ } // You can use SubscribeEvent and let the Event Bus discover methods to call @SubscribeEvent public void onServerStarting(ServerStartingEvent event) { // Do something when the server starts LOGGER.info("HELLO from server starting"); } // My shit and prayers @SubscribeEvent public void onPlayerLoggedIn(PlayerEvent.PlayerLoggedInEvent event) { // Do something when the server starts LOGGER.info("Motherfucker just logged in"); } // You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent @Mod.EventBusSubscriber(modid = MODID, bus = Mod.EventBusSubscriber.Bus.MOD, value = Dist.CLIENT) public static class ClientModEvents { @SubscribeEvent public static void onClientSetup(FMLClientSetupEvent event) { // Some client setup code LOGGER.info("HELLO FROM CLIENT SETUP"); LOGGER.info("MINECRAFT NAME >> {}", Minecraft.getInstance().getUser().getName()); } } }