making mod mine
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# TODO:
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- [ ] Modrith > CurseForge dependencies import
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- [ ] Test JDBC drivers funcitonality
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## Sources
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- https://youtube.com/playlist?list=PLKGarocXCE1GspJBXQEGuhazihZCSSLmK&si=dQ1K8-c62IYXfUfl
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@ -42,9 +42,9 @@ mapping_version=2024.11.17-1.21.1
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# The unique mod identifier for the mod. Must be lowercase in English locale. Must fit the regex [a-z][a-z0-9_]{1,63}
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# Must match the String constant located in the main mod class annotated with @Mod.
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mod_id=examplemod
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mod_id=minesync
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# The human-readable display name for the mod.
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mod_name=Example Mod
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mod_name=MineSync
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=All Rights Reserved
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# The mod version. See https://semver.org/
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@ -52,9 +52,8 @@ mod_version=1.0.0
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# This should match the base package used for the mod sources.
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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mod_group_id=com.example.examplemod
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mod_group_id=net.ggodot.minesync
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# The authors of the mod. This is a simple text string that is used for display purposes in the mod list.
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mod_authors=YourNameHere, OtherNameHere
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mod_authors=ggodot
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# The description of the mod. This is a simple multiline text string that is used for display purposes in the mod list.
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mod_description=Example mod description.\nNewline characters can be used and will be replaced properly.
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mod_description=To sync player data to database, for minecraft networks.
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#By changing the setting below to TRUE you are indicating your agreement to our EULA (https://aka.ms/MinecraftEULA).
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#Sun Sep 28 00:30:46 CEST 2025
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eula=false
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eula=true
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package com.example.examplemod;
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package net.ggodot.minesync;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.item.Item;
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@ -15,7 +15,7 @@ import java.util.stream.Collectors;
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// An example config class. This is not required, but it's a good idea to have one to keep your config organized.
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// Demonstrates how to use Forge's config APIs
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@Mod.EventBusSubscriber(modid = ExampleMod.MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
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@Mod.EventBusSubscriber(modid = MineSync.MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
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public class Config
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{
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private static final ForgeConfigSpec.Builder BUILDER = new ForgeConfigSpec.Builder();
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package com.example.examplemod;
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package net.ggodot.minesync;
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import com.mojang.logging.LogUtils;
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import net.minecraft.client.Minecraft;
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import org.slf4j.Logger;
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// The value here should match an entry in the META-INF/mods.toml file
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@Mod(ExampleMod.MODID)
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public class ExampleMod
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@Mod(MineSync.MODID)
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public class MineSync
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{
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// Define mod id in a common place for everything to reference
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public static final String MODID = "examplemod";
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public static final String MODID = "minesync";
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// Directly reference a slf4j logger
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private static final Logger LOGGER = LogUtils.getLogger();
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// Create a Deferred Register to hold Blocks which will all be registered under the "examplemod" namespace
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@ -60,7 +60,7 @@ public class ExampleMod
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output.accept(EXAMPLE_ITEM.get()); // Add the example item to the tab. For your own tabs, this method is preferred over the event
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}).build());
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public ExampleMod(FMLJavaModLoadingContext context)
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public MineSync(FMLJavaModLoadingContext context)
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{
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IEventBus modEventBus = context.getModEventBus();
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