from libqtile import bar, layout, widget, hook
from libqtile.config import Click, Drag, Group, Key, Match, Screen
from libqtile.lazy import lazy

from bar import *
from keys import *
# from layout import *

import subprocess
import os

# mod = "mod4"
terminal = "alacritty"

groups = [Group(i) for i in "1234567890"]

for i in groups:
    keys.extend(
        [
            # mod1 + letter of group = switch to group
            Key(
                [mod],
                i.name,
                lazy.group[i.name].toscreen(),
                desc="Switch to group {}".format(i.name),
            ),
            # mod1 + shift + letter of group = switch to & move focused window to group
            Key(
                [mod, "shift"],
                i.name,
                lazy.window.togroup(i.name, switch_group=True),
                desc="Switch to & move focused window to group {}".format(i.name),
            ),
            # Or, use below if you prefer not to switch to that group.
            # # mod1 + shift + letter of group = move focused window to group
            # Key([mod, "shift"], i.name, lazy.window.togroup(i.name),
            #     desc="move focused window to group {}".format(i.name)),
        ]
    )



layouts = [
        layout.Columns(
            border_focus=["#ffffff"],
            border_normal=["000000"],
            border_on_single=["ffffff"],
            single_border_width=2,
            border_width=2,
            ),

        #layout.Max( ),
        # Try more layouts by unleashing below layouts.
        # layout.Stack(num_stacks=2),
        # layout.Bsp(),
        # layout.Matrix(),
        # layout.MonadTall(),
        # layout.MonadWide(),
        # layout.RatioTile(),
        # layout.Tile(),
        # layout.TreeTab(),
        # layout.VerticalTile(),
        # layout.Zoomy(),
]


# Drag floating layouts.
mouse = [
    Drag([mod], "Button1", lazy.window.set_position_floating(), start=lazy.window.get_position()),
    Drag([mod], "Button3", lazy.window.set_size_floating(), start=lazy.window.get_size()),
    Click([mod], "Button2", lazy.window.bring_to_front()),
]


dgroups_key_binder = None
dgroups_app_rules = []  # type: list
follow_mouse_focus = True
bring_front_click = False
cursor_warp = False


floating_layout = layout.Floating(
        float_rules=[
        # Run the utility of `xprop` to see the wm class and name of an X client.
        *layout.Floating.default_float_rules,
        Match(wm_class="confirmreset"),  # gitk
        Match(wm_class="makebranch"),  # gitk
    Match(wm_class="maketag"),  # gitk
        Match(wm_class="ssh-askpass"),  # ssh-askpass
        Match(title="branchdialog"),  # gitk
        Match(title="pinentry"),  # GPG key password entry
    ]
)


auto_fullscreen = True
focus_on_window_activation = "smart"
reconfigure_screens = True

# If things like steam games want to auto-minimize themselves when losing
# focus, should we respect this or not?
auto_minimize = True

# When using the Wayland backend, this can be used to configure input devices.
wl_input_rules = None

#autostart bash script
@hook.subscribe.startup_once
def autostart():
    script = os.path.expanduser("~/.config/qtile/autostart.sh")
    subprocess.run([script])


# Gasp! We're lying here. In fact, nobody really uses or cares about this
# string besides java UI toolkits; you can see several discussions on the
# mailing lists, GitHub issues, and other WM documentation that suggest setting
# this string if your java app doesn't work correctly. We may as well just lie
# and say that we're a working one by default.
#
# We choose LG3D to maximize irony: it is a 3D non-reparenting WM written in
# java that happens to be on java's whitelist.
wmname = "qtile"
